Monthly Archives: May 2022
An explanation about different score structures
tl;dr Scores can be saved as decimal, hexdecimal or ASCII, in big or little order, and sometimes may need an additional zero on the end. So far I’ve looked at the high score files for 1941,1942,1943, Bank Panic, BombJack, Bubble … Continue reading
High Scores (Pang!)
Pang is quite a straight forward hi score file. The scores are held in decimal although they need a final zero to be added, the names in ASCII and the stage reached as a decimal. The scores are also in … Continue reading
High Scores (Ghosts N Goblins)
The Ghosts and Goblins High Scores is quite a straight forward set of data, although with a much larger array of characters with upper and lowercase letters, as well as a handful of symbols. The first 20 characters don’t appear … Continue reading
High Scores (Missile Command)
Missile Command saves it’s high scores with all names first, then all scores, rather than cycle by name,score,name,score… A few things to note. 3 bytes for name, 3 bytes for score. The score is saved as decimals and in reverse … Continue reading
HighScores (Marble Madness)
The high score file for Marble Madness is purely in hexdecimal. The scores are saved as 3 byte integers and the name is stored as 2 bytes for 3 characters. Here’s a sample of the data C R 14500UFO 14000GJL … Continue reading