Category Archives: Uncategorized

Retroshooter. Source materials.

Howdy all, A few weeks ago I revisited Retroshooter for my class as a part of a transfer from Unity to UDK. I don’t think that I sold UDK very well due to my ranting about creating a basic terrain, … Continue reading

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Unity 4. Toon Terrain Shading.

I was asked by one of my students about applying Toon shading onto the Terrain. I didn’t have an example then, but since I’ve had a little time to look into Unity 4 when I discovered the opportunity to apply … Continue reading

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Zombie, go there, there, there and there.

With any luck you have compiled your scripts and everything is hunky dory. Time to add your bots to your level. Start by placing a bunch of notes in the positions you want your zombies to be spawned. I use … Continue reading

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Zombie, do thy bidding.

Once again, I want to state this builds on tegleg’s tutorial which can be found here http://forums.epicgames.com/showthread.php?t=755213 Script wise, this comes in two parts, one for the Pawn, on for the AI controller. So lets look at the Pawn first. … Continue reading

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Still alive.

Just a little update to say that I am alive and will be continuing with”Retroshooter” very soon (Monday) but last week it was exam board city and this week I’ve been visiting my family back home. The next part I … Continue reading

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UDK June 2011 Beta

The newest UDK beta has been released featuring quite a few new tools including a Kismet debugger and improved foliage tools to name a few. I’ve downloaded the 1.5Gb update and will be trying Retroshooter on it later to make … Continue reading

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Adjusting the player’s weapon aim (Part 3)

Following one from parts 1 and 2 of this section, I have implemented the trace functions to measure changes in elevation in front of the player and to adjust the aim. Bookmark on Delicious Digg this post Recommend on Facebook … Continue reading

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Influences for RetroShooter.

RetroShooter is a work in progress title for the Isometric shooter just incase anyone is confused. I thought it would be prudent to show the influences for what I am attempting… Lara Croft and the Guardian of Light (2010, XBLA, Square Enix, … Continue reading

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Adjusting the player’s weapon aim (Part 2)

Now that Roll, Pitch and Yaw are clearer, it’s almost time to focus on pitch and how we are going to use this to aim the players weapon up or down hill. There are a few rules that have to … Continue reading

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