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Author Archives: Darrenlloyd
Retroshooter. Source materials.
Howdy all, A few weeks ago I revisited Retroshooter for my class as a part of a transfer from Unity to UDK. I don’t think that I sold UDK very well due to my ranting about creating a basic terrain, … Continue reading
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Ultrasonic sensor, Arduino and Unity
Today I did a quick test to see how well I could get an Arduino to talk to Unity. The video is the result of the experiment. aurduinoTest - Zip File of my Unity Project The Ultrasonic code has largely been … Continue reading
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Vic 20
The newest addition to my collection will be my first entry into this new section of my blog, which I will be coming back to as I have chance to test and catalogue each entry. I picked up this Vic 20 … Continue reading
Unity 4. Toon Terrain Shading.
I was asked by one of my students about applying Toon shading onto the Terrain. I didn’t have an example then, but since I’ve had a little time to look into Unity 4 when I discovered the opportunity to apply … Continue reading
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Zombie Woman. To Mudbox, to Max, to Photoshop.
As I’m going to be doing some experimenting with Kinect next week with some colleagues, I thought it would be a good time to start on a model and rigging so that I have something to apply the captured data … Continue reading
Zombie, go there, there, there and there.
With any luck you have compiled your scripts and everything is hunky dory. Time to add your bots to your level. Start by placing a bunch of notes in the positions you want your zombies to be spawned. I use … Continue reading
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Zombie, do thy bidding.
Once again, I want to state this builds on tegleg’s tutorial which can be found here http://forums.epicgames.com/showthread.php?t=755213 Script wise, this comes in two parts, one for the Pawn, on for the AI controller. So lets look at the Pawn first. … Continue reading
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Zombie bots from hell…
Blimey Charlie! You know when you haven’t updated you blog in a while when you can’t remember the admin URL! Luckily for me I’ve been getting a few comments left on pages with have needed moderating from helpful individuals telling … Continue reading
Still alive.
Just a little update to say that I am alive and will be continuing with”Retroshooter” very soon (Monday) but last week it was exam board city and this week I’ve been visiting my family back home. The next part I … Continue reading
UDK June 2011 Beta
The newest UDK beta has been released featuring quite a few new tools including a Kismet debugger and improved foliage tools to name a few. I’ve downloaded the 1.5Gb update and will be trying Retroshooter on it later to make … Continue reading
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