Influences for RetroShooter.

RetroShooter is a work in progress title for the Isometric shooter just incase anyone is confused. I thought it would be prudent to show the influences for what I am attempting…

Lara Croft and the Guardian of Light (2010, XBLA, Square Enix, Edios Interactive)

I absolutely hammered this game on XBLA and rinsed all of the achievements. It was really playable and is the major reason for this prototype. Although the puzzles were very well implemented, I was left wishing for more enemies to mow down. Retroshooter will take inspiration from the level design to a large extent.

Zombie Apocalypse (2009, XBLA, Konami, Nihilistic Software)

Another game I played to death on XBLA. The number of enemies and the gore, with the dual sticks and the obvious zombie themes are a great influence.

Loaded (1996, PlayStation, Interplay Entertainment, Gremlin Interactive)

It’s been quite a few years since I played Loaded, but the game has just stuck with me for it’s frantic gameplay.

Gauntlet (1985, Arcade, Atari)

Almost the Grand-daddy of them all.

Robotron: 2084 (1982, Arcade, Williams Electronic, Vid Kidz)

THE Grand-daddy of them all. I believe this was the first dual sticks shooter ever. Utterly frantic joy.

Geometry Wars: Retro Evolved (2005, XBLA, Microsoft Game Studios, Bizarre Creations)

Pure playability.

Every Extend Extra Extreme (E4) (2007, ZBLA, Q Entertainment)

The ludicrous score system was absolutely bananas, but it kept the player attempting to get the highest multiplier and retain it. The score system becomes a game mechanic all to itself.

Dead Rising (2006, Xbox 360, Capcom)

Zombies!

Alien Breed (1991, Amiga, Team 17)

The memories. A complete rip from Aliens, but it has a shop for buying more weapons…

Indiana Jones and the Fate of Atlantis: The action game (1992, Amiga, LucasArts)

Skip to 1m20s. This might not look like much and to be honest, it has pretty much been forgotten by the world so much so that it doesn’t even have a Wikipedia entry! I seem to remember enjoying it, but time has a funny effect on my rose tinted glasses.

Head over Heels (1987, ZX Spectrum, Ocean Software)

See for yourself. http://www.twinbee.org/hob/play.php?snap=headoverheels

 

 

 

 

 

 

 

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