Unity 4. Toon Terrain Shading.

I was asked by one of my students about applying Toon shading onto the Terrain. I didn’t have an example then, but since I’ve had a little time to look into Unity 4 when I discovered the opportunity to apply a normal map to the terrain. This is done through creating a new shader and setting it to Nature/Terrain/Bumped Specular.

This needs for be applied through selecting the terrain and going into it’s settings which is the 7th option, it looks like a cog. Drag and drop that and the Normal maps will work.

Then it occurred to me, “Can I apply the Toon Shader?”

Yes, yes I can.

Toon Terrain Example

 

 

First update in 18 months…

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