Monthly Archives: June 2011

UDK June 2011 Beta

The newest UDK beta has been released featuring quite a few new tools including a Kismet debugger and improved foliage tools to name a few. I’ve downloaded the 1.5Gb update and will be trying Retroshooter on it later to make … Continue reading

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Adjusting the player’s weapon aim (Part 3)

Following one from parts 1 and 2 of this section, I have implemented the trace functions to measure changes in elevation in front of the player and to adjust the aim. Bookmark on Delicious Digg this post Recommend on Facebook … Continue reading

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Influences for RetroShooter.

RetroShooter is a work in progress title for the Isometric shooter just incase anyone is confused. I thought it would be prudent to show the influences for what I am attempting… Lara Croft and the Guardian of Light (2010, XBLA, Square Enix, … Continue reading

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Adjusting the player’s weapon aim (Part 2)

Now that Roll, Pitch and Yaw are clearer, it’s almost time to focus on pitch and how we are going to use this to aim the players weapon up or down hill. There are a few rules that have to … Continue reading

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Adjusting the player’s weapon aim (Part 1)

At the moment, the player has been set to only fire directly in the direction that the pawn is facing. This would be fine for a completely flat level, but as soon as we add inclines or drops, the player … Continue reading

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Crowd Systems in UDK

The very good videos that 3D Buzz created are now sadly out of date in places. The crowd system in particular has changed and as per usual, the documentation in UDK is lacking and in places incorrect. Don’t get me … Continue reading

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A question of scale.

To stop myself going mad, I thought it was time to do something a little more creative, so it became time to bung in a terrain. After a few UDK crashes later I had a nice big landscape with gorges, … Continue reading

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Dual Sticks shooter in UDK.

I’m starting to get my head around UnrealScript a bit more and I have managed to implement Dual Sticks to the game. This is intended to become a game along the lines of  Zombie Apocalypse, Lara Croft and the Guardian of Light and … Continue reading

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Back to Scripting…

After a bit of time marking, moderating and other work related duties, I’ve decided to revisit RoyChr’s tutorial for creating a Isometric Camera. What I have achieved today is a combination for his tutorial and a 3rd person camera script … Continue reading

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Updating blogs on the move.

To be honest, this post is just a chance for me to try out a blogging app on my Android tablet. It seems to be working quite nicely if I do say so. Also I’m starting to get used to … Continue reading

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