Category Archives: UDK

UDK (Unreal Development Kit) is a game engine created by Epic.

SensoDuino with a Parallax 30086 RN-42 Bluetooth Module and Arduino Uno

My colleague Ryan send me on a Tweet about SensoDuino, an app for Android Phones that allows you through the phone’s bluetooth to send sensor data from your phone; from gyroscope and accelerometer data to light, heat and humidity!; to … Continue reading

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Heightmap creation from OS data. (UK Only)

This tutorial will allow you to create heightmap data from Ordnance Survey’s OS Terrain 50 grid data. The information is free to download from https://www.ordnancesurvey.co.uk/opendatadownload/products.html This process may well work for data from other sources, but as far as I … Continue reading

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Zombie bots from hell…

Blimey Charlie! You know when you haven’t updated you blog in a while when you can’t remember the admin URL! Luckily for me I’ve been getting a few comments left on pages with have needed moderating from helpful individuals telling … Continue reading

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Adjusting the player’s weapon aim (Part 1)

At the moment, the player has been set to only fire directly in the direction that the pawn is facing. This would be fine for a completely flat level, but as soon as we add inclines or drops, the player … Continue reading

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Crowd Systems in UDK

The very good videos that 3D Buzz created are now sadly out of date in places. The crowd system in particular has changed and as per usual, the documentation in UDK is lacking and in places incorrect. Don’t get me … Continue reading

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A question of scale.

To stop myself going mad, I thought it was time to do something a little more creative, so it became time to bung in a terrain. After a few UDK crashes later I had a nice big landscape with gorges, … Continue reading

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Dual Sticks shooter in UDK.

I’m starting to get my head around UnrealScript a bit more and I have managed to implement Dual Sticks to the game. This is intended to become a game along the lines of  Zombie Apocalypse, Lara Croft and the Guardian of Light and … Continue reading

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Back to Scripting…

After a bit of time marking, moderating and other work related duties, I’ve decided to revisit RoyChr’s tutorial for creating a Isometric Camera. What I have achieved today is a combination for his tutorial and a 3rd person camera script … Continue reading

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Isometric Camera in Kismet

UDK hurts my head. It hurts my head a lot. Nothing stays the same, each month features come and features go, class names change, tutorials go out of date quicker than milk and often the community surrounding UDK can be … Continue reading

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